![]() I have a distinct memory of my babysitter buying me the game when I was a young lad. I've always been a fan of the game ever since I held the console in my hands. I think the Yoshi's Island hacking community has good chances of shining once more. ![]() I'm so glad to hear that you are actively working on this editor. This is lucky for me, because I personally like the GBA port better than the SNES. I just want to say that I've been waiting years upon years for some new editor for Yoshi's Island. Have fun! Last edited on 06:41:59 PM by PsychoYoshi284 Golden Yoshi Please report any you find!įeel free to ask any questions about SMA3 hacking too. Note that since this is such an early release, although it's been tested and I've made every effort to find and fix them, there are sure to be bugs. Thanks to Golden Yoshi for beta testing and SBird from the PokeCommunity for writing the GBA C# library I'm using, without which, this project could not have happened. (I just noticed I forgot to display the pointers. (please don't be put off by the EggVine-like appearance, as it's only temporary!) Please feel free to suggest any more you can think of! Right click to create copy objects/spritesĭue to the similarities between both versions, I may eventually add support for the SNES version, however it's not a top priority. Drag and drop from object/sprite window (Done) More interesting room editor toolbar (Done) Expand level name if exceeds original length ![]() ![]() Better object/sprite names and descriptions (I borrowed those from EggVine v0.81+ for now) Display graphics for objects and sprites in room editor ![]() I'll add support for international versions later. I initially started it to keep myself occupied during the Covid-19 lockdown and I've been working on it in my free time ever since.Ī Super Mario Advance 3 - Yoshi's Island (U) ROM is required. Notice: With the creation of two new editors for SMA3, this project is obsolete and no longer being updated. ![]()
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